First blockout level


I created the first blockout level of the game, this means that most of the elements in game are still placeholders, but I would really appreciate if you could test it and help me improve the core mechanics of the game.

Files

Pirate.zip Play in browser
May 24, 2020

Comments

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I guess that you want to have some cool 2D combat mechanics. For now the prototype is very crude, but you can add some particles for combat. Also, camera shaking is not really pleasant, it's too big and it's more of rotating. And, maybe, it's better to have a roll animation for dodging rather than dashing, because I think that a dashing pirate looks weird. Anyway, I'll follow the updates.

Hey, thanks for the feedback, I really appreciate them! Yeah, at the moment it's in a very early stage, so there is still a lot of room to improve it! :)